Big onsales go to whoever clicks fastest — and bots click fastest. We replace the race with a raffle: fans enter over a day or two and approve a hold on their own money, our team weeds out scalpers, then winners are drawn and charged exactly what they won. Everyone else is released, untouched. Below — the pitch, the clickable flows, and the engineering design.
The one-pager for every team — problem, how it works, what fans see, the pricing model (phased vs dynamic), and the payment rails proven on live money. Plain language, decisions called out.
A Figma-style clickable walkthrough of every fan flow — event page → enter → approve hold → in the draw → won / not selected — built on the real consumer-web components.
The engineering design for thumpn-core — a generic deferred-allocation unit (raffle now, queue later), the raffle-api binary, data model, the payment-hold gateway extension, and full API contracts.